A few thoughts: -Needs an end night button, cause otherwise will get done and need to wait for timer to go by.
-No pre-skill/specializations means it's just 'send this guy to whoever', without any specializations or anything all girls have the same benefits rather than being their own characters. Would be nice to see girls having different interests/skillsets that would make them appealing or unappealing to clients and could affect income.
-Furnishing rooms doesn't really do much, the rooms end up empty at nights as the girls vanish behind the door and all the furnishes are gone at night.
Thank you for playing and for those wonderful ideas. 1. A button to skip the night could be a great adition to consider.
2. It could be a great adition, at this time as you may know the increase is only related to specific girl/client combos but, as skills are implemented it could be a good adition to increase the income if the client likes a specific skill.
3. This point... it's because i was working on full animated scenes, but it's a lot of work and i haven't finished it. As soon as i can finish decent animations for any of the girls i could update it showing the action inside the room. So it's planned but needs more time to be available.
Don't remember there name, one with brown hair, glasses and a green blouse. I can't click on them to upgrade them or buy new clothing at all, rest work fine, also are you meant to be able to build another room when you can't buy another girl.
great variety of pixel art. like that there are 'regulars' it turns it into a memory game, tho also the physical sorting and picking is tricky when patrons are piled on each other. bugs - the lowest middle room's status changes don't always show in graphics, and im at the top floor and can't click on the sprites for leveling up. kanako also missing an outfit?
Alright, you got me to play the entire extent of the content so here's what I like:
It's addicting, the gameplay loop is solid with management and trying to reach that next milestone.
There's a wide variety of the girls and styles with the costumes and I enjoy how many different audiences they cater for. I just wish they had animations like the stripper.
It's nice to see the upgrades and go from "rathole" to "respectable adult entertainment establishment."
It's just a simple concept executed well with the colorfulness and the personality. Just wish there were more ways to make money, like stocking the bar, advertising, or cam shows to supplement things.
I really wanted to see this project alive. I want to add animations to the actions and some kind of training to the girls, I have a small amount of animations but I hide them because only some clients and girls will have them. I will think in other ways to make money, bar should give money as pole dancing, i like the idea of cam shows. Thank you for your reply, your time playing and all your suggestions!! Your name will apppear on the game.
It could be that there are clickable items during the night. Dropped wallets and spare change that you can pick up. Gifts for the girls that can be clicked to sell.
Could also make it so we can buy items that help our girls earn more money. The most frustrating point is "Sold out!" so something like, "Coffee" or "All-In-One Sexual Recharging Kit" consumable to revive our highest earners would be great.
Sounds good. It could contain a clicker action in order to make it more interactive. About the energy and the gifts it could be needed to insert a shop, or a traveling merchant that comes from time to time to sell these kind of items... Cool ideas.
You could make it so the merchant only takes Diamonds instead of Cash, making Diamonds relevant throughout the game once you have all the girls.
"Cash? Get out of here, buddy. I'm all about those rare earth minerals! We're living in the future now, and all the future-proofing analysts say that the value of shiny metals everyone wants will never die!"
They could also sell temporary boosts and upgrades, like increasing the amount of XP a girl can get in a night so they can more easily catch-up with your higher earners.
Also, I don't like the "1 room, 1 girl forever" system, and you could make it so that you can assign girls into the rooms, or pairs to team up, or even multiples in one room to unlock special "mentoring" and "group" bonuses, where a more experienced girl can sacrifice some of her potential earnings to boost the experience gain of another, or you can put them into "VIP" clients that may force you to pay attention because they pay very well.
Lack of visual feedback with the bottom room renovations. Did I make a bar or is it just a giant empty space people throw money in...? I'd enjoy a prompt that tells you exactly what these expensive and necessary upgrades do, exactly.
I've been playing for about an hour now, the gameplay loop seems to be fast enough to keep someone hooked, but the upgrades and the blocks to progression make me want to stop playing.
Please, reconsider the economy, having such gigantic jumps up in price with no way to sub in girls and having to wait for the timer to run out makes me want to stop playing.
It lacks ways to keep the player engaged and involved while turning into too much of a grind and a wait fest.
Edit: This happens by the complete second floor, rebuild the bottom floor point. The costs of renovation and keeping me from making any more income is frustrating.
Edit: The girls tire out too quickly, especially in the early game. If it's an incentive to buy more girls, I hate it as it forces me with nothing to do and I have no clear indication of how to make someone work for longer.
It makes me think in some reward system, on the first stages player will recieve rewards by completing tasks and then on later stages you should make money and gems with effort because there will be no near prizes. I really appreciate all your feedback!
You can accidentally soft lock progress by upgrading the living room and not building a room. Player should be warned they might want to hire girls and rooms first to avoid this.
Bug: fully upgraded 2 rooms, bought a third room and upgraded it once.
Bought a third girl, she ended up stacking in the same place as my 2nd girl in the middle, could give them Johns by dragging them to their icons, but the third room remained empty.
If it was "occupied", I can't interact with a client until the other girl's sprite shows up.
Quick feedback: needs a tutorial about building upper floor rooms to actually have a "working girl" room, I was clicking renovate and was confused about how there was a big blank orange screen.
Needs to tell players that the clients and girl interactions are not automatic, you need to drag and drop.
Edit: It's explained in the tutorial but because they're so massed, I missed it and didn't see how it was relevant. Teaching the game needs to be broken up more, I think.
Needs more explanation as to what "striptease" or stats mean relative to customers, I see no particular parameters or info that tells me how effective a lady would be with certain customers.
Close early function would be appreciated, especially at the start. I don't want to wait for the inevitable Johns coming in with no Janes ready to serve them.
I have no idea what upgrades do. I can only guess at the stats. There is no confirm button or payment warning about buying girls clothes, you really need a 2 step option and a "skip confirmation next?" option since the early game is so money-poor.
You should prompt the player to check the girls by clicking on them. I had to experiment to know how to upgrade them and make the game less tedious because of the lack of fast forward or "close early" function, making me feel like I've wasted my time.
Edit: It seems that the speed controls don't react properly to mouse clicks. Might want to make a bigger button with a larger hitbox, an all-inclusive "speed" button that tells you how fast it's going.
Edit: This was explained in the beginning tutorial, but I think it shouldn't be so massed and instead an "as it's needed" optional tutorial. You might want to give "massed learning" or "do you want prompts as they become relevant?" option.
You are right, I know this game need a tutorial and due to lack of time I just inserted those screens that does not train the player. I agree with you a step by step tutorial will help the player to understand the mechanics further because even when they are simple it could be hard to understand how you do this and that.
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A few thoughts:
-Needs an end night button, cause otherwise will get done and need to wait for timer to go by.
-No pre-skill/specializations means it's just 'send this guy to whoever', without any specializations or anything all girls have the same benefits rather than being their own characters. Would be nice to see girls having different interests/skillsets that would make them appealing or unappealing to clients and could affect income.
-Furnishing rooms doesn't really do much, the rooms end up empty at nights as the girls vanish behind the door and all the furnishes are gone at night.
Thank you for playing and for those wonderful ideas.
1. A button to skip the night could be a great adition to consider.
2. It could be a great adition, at this time as you may know the increase is only related to specific girl/client combos but, as skills are implemented it could be a good adition to increase the income if the client likes a specific skill.
3. This point... it's because i was working on full animated scenes, but it's a lot of work and i haven't finished it. As soon as i can finish decent animations for any of the girls i could update it showing the action inside the room. So it's planned but needs more time to be available.
Thank you for your time and for playing!
is there a version of this game that is pc downloadable?
Not yet, I want to work on the graphics before releasing a version for every OS.
understandable also love the games already keep up the great work.
Thank you! I'm glad you've enjoyed them.
Don't remember there name, one with brown hair, glasses and a green blouse. I can't click on them to upgrade them or buy new clothing at all, rest work fine, also are you meant to be able to build another room when you can't buy another girl.
Thank you for reporting it. I Will check it and fix it.
Anyway I can download this to PC instead of using web as it's killing my CPU when using it on Web.
I Will try to upload a PC version, but I don't know if it will be soon. Thank you for playing
is this correct that I can't see any animations? Where is the fun, the action?
LOL that "fun and action" is not implemented on this version.
great variety of pixel art. like that there are 'regulars' it turns it into a memory game, tho also the physical sorting and picking is tricky when patrons are piled on each other. bugs - the lowest middle room's status changes don't always show in graphics, and im at the top floor and can't click on the sprites for leveling up. kanako also missing an outfit?
Thank you for playing and for reporting these issues, I will check them.
Kanako's dresses are on the game, I will check about that missing dress.
Bug Report: Just started a game can't click on back or build new rooms making the game unplayable.
Tbh its the problem of the ui of itch.io , just reduce the zoom size to 80% works for me
Thank you for report it and solve it!
I hope you can play from now on.
Alright, you got me to play the entire extent of the content so here's what I like:
It's addicting, the gameplay loop is solid with management and trying to reach that next milestone.
There's a wide variety of the girls and styles with the costumes and I enjoy how many different audiences they cater for. I just wish they had animations like the stripper.
It's nice to see the upgrades and go from "rathole" to "respectable adult entertainment establishment."
It's just a simple concept executed well with the colorfulness and the personality. Just wish there were more ways to make money, like stocking the bar, advertising, or cam shows to supplement things.
I really wanted to see this project alive. I want to add animations to the actions and some kind of training to the girls, I have a small amount of animations but I hide them because only some clients and girls will have them.
I will think in other ways to make money, bar should give money as pole dancing, i like the idea of cam shows.
Thank you for your reply, your time playing and all your suggestions!!
Your name will apppear on the game.
It could be that there are clickable items during the night. Dropped wallets and spare change that you can pick up. Gifts for the girls that can be clicked to sell.
Could also make it so we can buy items that help our girls earn more money. The most frustrating point is "Sold out!" so something like, "Coffee" or "All-In-One Sexual Recharging Kit" consumable to revive our highest earners would be great.
Sounds good. It could contain a clicker action in order to make it more interactive. About the energy and the gifts it could be needed to insert a shop, or a traveling merchant that comes from time to time to sell these kind of items... Cool ideas.
You could make it so the merchant only takes Diamonds instead of Cash, making Diamonds relevant throughout the game once you have all the girls.
"Cash? Get out of here, buddy. I'm all about those rare earth minerals! We're living in the future now, and all the future-proofing analysts say that the value of shiny metals everyone wants will never die!"
They could also sell temporary boosts and upgrades, like increasing the amount of XP a girl can get in a night so they can more easily catch-up with your higher earners.
Also, I don't like the "1 room, 1 girl forever" system, and you could make it so that you can assign girls into the rooms, or pairs to team up, or even multiples in one room to unlock special "mentoring" and "group" bonuses, where a more experienced girl can sacrifice some of her potential earnings to boost the experience gain of another, or you can put them into "VIP" clients that may force you to pay attention because they pay very well.
A lot of wonderful ideas to implement in further versions and expansions... Thank you.
Lack of visual feedback with the bottom room renovations. Did I make a bar or is it just a giant empty space people throw money in...? I'd enjoy a prompt that tells you exactly what these expensive and necessary upgrades do, exactly.
Cool suggestion! Also I think clients should walk to those places and expend money, It should be clear they are doing that.
Thank you
I've been playing for about an hour now, the gameplay loop seems to be fast enough to keep someone hooked, but the upgrades and the blocks to progression make me want to stop playing.
Please, reconsider the economy, having such gigantic jumps up in price with no way to sub in girls and having to wait for the timer to run out makes me want to stop playing.
It lacks ways to keep the player engaged and involved while turning into too much of a grind and a wait fest.
Edit: This happens by the complete second floor, rebuild the bottom floor point. The costs of renovation and keeping me from making any more income is frustrating.
Edit: The girls tire out too quickly, especially in the early game. If it's an incentive to buy more girls, I hate it as it forces me with nothing to do and I have no clear indication of how to make someone work for longer.
It makes me think in some reward system, on the first stages player will recieve rewards by completing tasks and then on later stages you should make money and gems with effort because there will be no near prizes. I really appreciate all your feedback!
An achievement or milestone system that pushes players to the features would be great for the tutorials, pointing them to necessary systems.
"Checking Out The Girls" - Open the stats menu for one of your girls.
"Better Than Bare" - Upgrade a room once.
"Fancy As It Gets" - Fully upgrade a room.
"Striptease And Service" - Earn enough XP for a girl to upgrade her services on offer.
"Beautiful And More Beautiful Still" - Upgrade a girl's Beauty stat to X.
"Variety Is The Spice Of Sex Life" - Buy a new outfit for a girl.
"Every Hole Is A Goal" - Upgrade all of a girl's sexual skills.
"House Of Carnal Pleasures" - Upgrade both the bar and the strip club.
Wonderful ideas!
They could be implemented!
Bug: Bree does not properly show up in a room when hired as a girl.
Edit: Bree is just broken. Picked her as the last girl and she never shows up.
I will check Bree and make her work... It seems she is a rebel...
LOL.
Thank you for reporting, I will fix it.
Bug: building two rooms and hiring two girls at once causes them to stack in the same room, not in two separate rooms.
Will check and fix!
You can accidentally soft lock progress by upgrading the living room and not building a room. Player should be warned they might want to hire girls and rooms first to avoid this.
I think i will insert a validation before upgrading living and bar, some conditions should be fullfilled before doing this.
Bug: fully upgraded 2 rooms, bought a third room and upgraded it once.
Bought a third girl, she ended up stacking in the same place as my 2nd girl in the middle, could give them Johns by dragging them to their icons, but the third room remained empty.
If it was "occupied", I can't interact with a client until the other girl's sprite shows up.
Will check and fix it! Thank you for your time reporting!
Quick feedback: needs a tutorial about building upper floor rooms to actually have a "working girl" room, I was clicking renovate and was confused about how there was a big blank orange screen.
Needs to tell players that the clients and girl interactions are not automatic, you need to drag and drop.
Edit: It's explained in the tutorial but because they're so massed, I missed it and didn't see how it was relevant. Teaching the game needs to be broken up more, I think.
Needs more explanation as to what "striptease" or stats mean relative to customers, I see no particular parameters or info that tells me how effective a lady would be with certain customers.
Close early function would be appreciated, especially at the start. I don't want to wait for the inevitable Johns coming in with no Janes ready to serve them.
I have no idea what upgrades do. I can only guess at the stats. There is no confirm button or payment warning about buying girls clothes, you really need a 2 step option and a "skip confirmation next?" option since the early game is so money-poor.
I don't know what gems are. The girls costs are ambiguous without any labels or icons about what currency they take.
You should prompt the player to check the girls by clicking on them. I had to experiment to know how to upgrade them and make the game less tedious because of the lack of fast forward or "close early" function, making me feel like I've wasted my time.
Edit: It seems that the speed controls don't react properly to mouse clicks. Might want to make a bigger button with a larger hitbox, an all-inclusive "speed" button that tells you how fast it's going.
Edit: This was explained in the beginning tutorial, but I think it shouldn't be so massed and instead an "as it's needed" optional tutorial. You might want to give "massed learning" or "do you want prompts as they become relevant?" option.
You are right, I know this game need a tutorial and due to lack of time I just inserted those screens that does not train the player.
I agree with you a step by step tutorial will help the player to understand the mechanics further because even when they are simple it could be hard to understand how you do this and that.
A tutorial instead instructions is needed!
Thank you for playing and for your suggestions
Thank you, I agree about the tutorial and explanation of each button and stage.